# How to Design a Hammer Using 3D CAD Software

**How to Design a Hammer Using 3D CAD Software**

Designing tools like a hammer requires careful planning, precision, and the right software to bring the concept to life. Traditionally, tool design involved manual sketches and physical prototypes, which could be time-consuming and costly. However, with modern 3D modeling software like SelfCAD, users can efficiently create detailed and accurate hammer designs with ease. SelfCAD’s intuitive interface and powerful features allow designers to shape, modify, and perfect their models before moving to production.

  

This article will guide you through the process of [designing](https://www.selfcad.com/) a hammer using SelfCAD. It will cover essential steps such as shaping the handle, designing the head, adjusting proportions, and refining details to ensure functionality and aesthetics. Whether you are a beginner or an experienced designer, this step-by-step approach will help you create a well-structured hammer design efficiently.

To access the interactive tutorial to this article, check out; [https://www.selfcad.com/tutorials/4d5d2k3z3r2z1w3p6g2m6d503g64i533m4x6](https://www.selfcad.com/tutorials/4d5d2k3z3r2z1w3p6g2m6d503g64i533m4x6)

  

Once you’ve launched the editor;

From the 3D Shapes category on the toolbar choose cube; Set width to 25, height to 25, depth to 25, position y to 200. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXe4AIf108x2GEdX66ZPBzZdBn5BN330vJyDZ4YihplZOH3JCTXmt7OUu_3YVT38i6xYavbCEg5K9sQshcxiWRHiD8t5cbqgxPPrI6Key4PEIB2xY1nmQdBJuSjsm6FSdq8SDCq7?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click to finalize cube

From the generators category on the toolbar choose shape generator; Set top radius to 10, bottom radius to 10, number of edges to 64, height to 15, bevel segment to -0.2, bevel level to 10,  bevel weight to -1. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdCmcpK3pMSNhjbTCeUvHhPlnPPo5-U2Rj85nkqDpxg65hHuqOsKojzBmLEySKDB0lvxSh3QG1OCVJKnmv1coAQXIZtvy9J70LUp-vKbeE7HL1yAnvrYI-vxMF7_Y_kE-glh8o?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click + button to add new segment; Set height to 10, position y to 225

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcxO-75wYwxCiguUaLXj6J5U_OdXXzE5MA3KwP8eHdKpWBCy6tEMkIWBb9LuNAnARqb4kvCmjiGdLXY6KKp8LO_dpTJtiYk7qApoNJpdCDWTQRR_1ddyBGumlbP2NaTgu3mWWTf?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize shape generator

From the 3D Shapes category on the toolbar choose cylinder; Set top radius to 10, Bottom radius to 10, height to 50, vertical segments to 128, position y to 150

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfKxyNy3rZBJ50WaQnqPyETZnlTyWxoujKXgSYjmcNcN60IsEALena2WZHqs7CNyEoJFk9qLkUCDHU7PUTDoZbMumuY1Y8Wkixg8p3-vVfBaxrrEg4qgVVGBhArmRnDHEdUhZY?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click to finalize cylinder

Click to activate polygon selection; Click on highlighted region to select it

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcqh7UnVkue684dy2l0pVpaQtNlNrrygagD8K1DVs3ow5wtSoZvam2fkbzHfHiy8Dol-wdM-H-oSjHkBiLbNwKO4tuWIk_KrYQrDWcwIB83ms-0BkY15D6EpJLuvEL2NQ_4iDB1?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click scale on the toolbar; Set x to 1

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcS87eh1_xuUB8741ShuYTBWaCR7pEs8v6LoJmTCnYSyxlOy-rghS_sfs2xHIOapFx41IUkhVex-0fUP-8-ymNp-zoQ0TYqw1-fIXdMTOvgmyFg5cNHhVy6Gr0pnIopffNoG2pc?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click ‘x’ to close transformation panel

Click on highlighted region to deselect it

From the modify category on the toolbar choose resolution; Set detail level to 6

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXei2GJkUNjovzEk2vO6M51aBPQ6_xXLx0Gc6Skft81BZZUjWE2GKTjLZTJJu4UtU3KfIrTBCL0MnuFACRDxmcb-fLDhQ-k8RhGPX5lGla-qhI3SGRvxeCWSnFq6KBiqZSSUXjw?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click to finalize resolution

From the deform category on the toolbar choose bend; Set origin layer to top; x to 50. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeNTRCi0G2q-dp0Z0VrfHscpb1NbVPHJJFgjRhnBc1lWFDEpeSEuHmoSCUrSgAsA66WQPcTi8wrAZ0WiXjWkGahgL5N0p1Hd6RHOqaQOC51xWt8tlC1owAD5UKP5nXT3hlDvVme?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click ‘x’ to close transformation panel

From the 3D Shapes category on the toolbar choose cube; Set width to 40, depth to 5, position x to 5, position y to 90. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcZGo5wWC0-1RnM_1AX9JXD1978ZOBzGH0gwP99jGLqtYBIB8UJu8fFCb5da0FX_g3wafFtn88HnCt5Xio5zhFiMcbn8Fy4ZmGW0ltdbP1a9NeWGRrGbJWf_isVUzKJNN1nXPIb?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark finalize cube

Click on highlighted region to select it

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfK6KQH3Pi9agwicR0n78T80eW08bmA9y7IHvjdnVBmA54Hs0BXxiTK6RJwEqArYu9QzGI4WFWDSUE3NhLjOQJXLvSyXCQQE2tXJJrHzLfUsuFXv_ux3DGac-U0XkIpbGzm-vJm?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click scale on the toolbar; Set z to 0.5

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcU65Z4opyH_xB_q_RXBe11ZxNv64lsKlRMwaUgkX_nRc9oNcZCZQ8d7WwUS0nZabaSyxnmPTSIdQB-MV3NEx-g9Gtdu_FqXVF_7MiPVsd-U5p8zqIFzeOXIAXdlanVb8GWGBs?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click ‘x’ to close transformation panel

Click highlighted part on selection cube to turn off region selection, click on mesh 8 to select it

Click stitch & scoop on the toolbar; from the tool panel choose difference, choose mesh 12 to subtract. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeJjNSucGovu0q3GpanWA6PUJ5Zc8m2uslzifElIuO58KE_DCspsUGL4Io-E2zICQN2mZW3YEPj7bS6eGumu9pNA25xElYCgW-4cPRHyxwUEnWp2hhvEGHBuZg6yGVlxNT1Mn0b?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize difference

Click on mesh 4, shape 1 to select

Click stitch & scoop on the toolbar; From the tool panel choose union. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcDYomO4aa_h92upRQdbrFsz2HbIQnNfa-SB-rLDWOkJNuHAdHslUOtLBxBZrTJ6JD9BOh2HAPhXo7hWbC2TvOjkSCKxnbPY_FBNDkITnui7KJgRos0N40TcHz9dOB4e-2dXoc?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize union

Click rotate on the toolbar; Set z to 90. 

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXeF1EtEAmwzz728wq2iggolGYfLImPx7JnmMIMKNk4fkr5kJFBvQljdWRzPS8HmWojST8Vt8n3tyiX0pZ8BZoj8WJlNVB5nPHqZzhUgJuoHTkHXkTGP-CE-AgC1YwiNs_emuEyF?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click ‘x’ to close transformation panel

From the generators category on the toolbar choose shape generator; Set top radius to 10, bottom radius to 12, number of edges to 64, height to 150

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXefqZSXJCWu7bC-RtY2B2s6on2lhybxClVCxYLGwP4IfccUuAXefo8gYjwgvCDsup8YBEufeOL2TuFJYM792tTRlO8pTfn_3yPcxd943QDjwSOeviwTes_IaMntkiP5nxMhfd8?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click + button to add new segment; set top radius to 13, bottom radius to 13, height to 10, position x to 14, position y to 71

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfc1lIVdz2od4ROMpP4TqAhpRdgipkaDSgXLpDVyCX2J6IZSGRTj02eg7ge72GKP9PZXgQpYUsXVRje5o_QIOd61ZLT9_GTOm8a_E0vOl9_igA_Ib47NPIWZKsBStykb4DaOHgy?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize shape generator

Click on union 1 to select it

Click stitch & scoop on the toolbar; from the tool panel choose difference, choose shape 2 to subtract and set keep subtracted object to true

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXdRFLVsuMGVjhHObOZMog4fxf67Vni3CZXrN8VtgprsiWMBKkp69DUx6hLSMHQ_dlqD7UAVVHg14S0hCzsSyqazYj3PacJbzzI0xmet5DIJuNw0WYvkhrObyvvAdQ_4ENBFuLo7?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize difference

Click on difference 2 to deselect it

From the right panel choose materials; Set settings to textures, texture category to wood, click wood 1 button to apply texture

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcKVZagHnJyiBkKQ9vbXteUJwj4eMriWyv4mT8Whtm2yexiBdcc0xhfnrm9J9iOkacg12lCH-5zQv5iPb-0o7NXZnRIWKRdjzId9vNt1PmPngQpTsj8eEjEbAzSalfrDipUUNQ?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize materials

Click on difference 2 to select it. Click on shape 2 to deselect

From the right panel choose materials; Set shininess to 200

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXcbDqOPD5BaTwYtEjJNUnjSSy7jljeSDvLEYnRLiDjNT8x3XiLXicmdOu6mEF7W7reXIfGrsEg7TeOXrXpiCLwFrHQm3GrgLLkphgsdXvGXoYvN6rxw2ns_ovBJcszEHceczgUu?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Click color button to change material color; Click grey, click ok

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXelvL3xWIs_9VhqRdoUM-lt9ckFSNW77pr3ZDqqNF-PeJgYnjttuAmr0nyx3qZbeO_1_IYf1IRaIA9CEBUW_US0l0GaCSYgsXEothKdSeKcm9jI3Sh-R0ri_E2aWV4x1_5A37He?key=Yz1SMu3F3qn-SF0COuMVLDzP align="left")

  

Tick the checkmark to finalize materials

As you continue honing your design skills, remember that SelfCAD offers a wealth of resources to support your learning journey. To deepen your understanding and explore more advanced features, consider checking out the interactive tutorials ([https://www.selfcad.com/tutorials](https://www.selfcad.com/tutorials)) available on the SelfCAD website. The tutorials page provides a treasure trove of guides, tips, and tricks that cater to designers of all levels.

More structured learning experience can also be accessed at the SelfCAD Academy ([https://www.selfcad.com/academy/curriculum/](https://www.selfcad.com/academy/curriculum/)), [https://www.youtube.com/@3dmodeling101](https://www.youtube.com/@3dmodeling101), and 3D Modeling 101 series ([https://www.youtube.com/playlist?list=PL74nFNT8yS9DcE1UlUUdiR1wFGv9DDfTB](https://www.youtube.com/playlist?list=PL74nFNT8yS9DcE1UlUUdiR1wFGv9DDfTB)). This comprehensive resource offers in-depth courses taught by industry experts, allowing you to master the intricacies of SelfCAD at your own pace
